Should a player find himself in a situation
where he could combine two or more Gimmicks to complete a single
Task, rather than simply doubling the character's Legend score on
the highest Gimmick the player could opt instead to add his base
Legend score (not doubled) for every Gimmick he can convince the
GM would be applicable to the Task at hand. This can conceivably
give large bonuses to a Task, and the GM should be careful to curb
player abuse of this option.
New Options: Team Effort
Conceivably, more than one character
could turn their attention to accomplishing a single Task as a group,
rather than individually. To this end, one character (presumably
the one who initiated the Task) becomes the Lead and his Legend
becomes the base for the task; Accomplice characters can lend their
Legend bonus if they have applicable Gimmicks or their Aptitude
bonus depending on the situation.
New Option: Fivefold Aptitudes
In order to give Aptitudes more punch,
the GM may choose to give them a higher bonus. Using this option,
each (+1) level of an Aptitude is actually worth a bonus of (+5)
when applied to a Task. This allows for highly skilled characters
who may have few Gimmicks to compete in contests of skill more easily.
New Option: Perilous Stunts
Rather than adding a simple +1/+2 to
the Difficulty of a Task, attempting a Stunt raises the Difficulty
by between one and two Levels (e.g. an Easy Difficulty becomes Challenging;
a Heroic becomes Legendary or Other-Worldly depending on the nature
of the Stunt, etc.). While the risks are greater, so too are the
rewards.